Helmet, Circlet, Crown, Cap

Circlet of Approachability

Default Bonus: 
+1 MD
Description: 

appear to others as someone who belongs there; circlet has no power in unusual social situations

Quirk: 
Peppers speech with needless foreign words.

Circlet of Stolen Thoughts

Default Bonus: 
+3 to MD
Recharge: 
6+
Description: 

Can hear ally's thoughts, in combat, wins defense ties.

Quirk: 
Pries into personal matters

Headband of the Ancient Dwarvish Words of Power

Default Bonus: 
+3 MD
Recharge: 
16+
Description: 

Add +3 to an attack roll or skill check to perform a bold deed, after seeing the result of the roll.

Quirk: 
Favours bold or dramatic solutions, even to simple problems

Helm of Comprehend Languages

Description: 

While worn, the wearer understands all spoken, non-ciphered languages and may read text in those lanugages while touching the text in question.

Helm of Psychic Armor

Default Bonus: 
Mental Defense
Recharge: 
+16
Description: 

When an attack that targets Mental Defense hits you, cancel the attack's non-damage effects against you.

Quirk: 
Won't stop going on about "the amazing dream I had last night."

Wizard's Hat of Conjuratioon

Default Bonus: 
+1
Description: 

Once per day, you can pull a useful non-magical common item out of this hat. The item must be able to fit through the brim of the hat, so you couldn’t pull out a siege engine or a horse. You could, though, produce a sword, or length of chain, or a saw, or a delicate vase decorated with salacious paintings of frolicking kobolds. The hat can also produce small living creatures, like rabbits or cats or doves or maybe even the aforementioned frolicking kobolds.

Quirk: 
Kleptomania

Wizard’s Hat of Conjuration

Default Bonus: 
Mental defense: +1 MD (adventurer); +2 MD (champion); +3 MD (epic).
Description: 

Once per day, you can pull a useful non-magical common item out of this hat. The item must be able to fit through the brim of the hat, so you couldn’t pull out a siege engine or a horse. You could, though, produce a sword, or length of chain, or a saw, or a delicate vase decorated with salacious paintings of frolicking kobolds. The hat can also produce small living creatures, like rabbits or cats or doves or maybe even the aforementioned frolicking kobolds.

Quirk: 
Kleptomania; you unconsciously steal items and stick them inside your hat. Sometimes, you can’t find them again afterwards.
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