Bleeding Strike

Melee attack
At-Will
Target: 
One enemy who is not taking ongoing damage.
Attack: 
Dexterity + Level vs. AC
Hit: 
WEAPON + Dexterity damage, and if your natural attack roll was even, the target takes ongoing damage equal to 1d4 times your level.
Miss: 
Damage equal to your level.
Adventurer Feat: 

The ongoing damage against large or huge targets increases to 1d6 times your level.

Champion Feat: 

A natural even miss also deals ongoing damage equal to your level.

Epic Feat: 

You can now use bleeding strike against enemies taking ongoing damage.