Breath of the Blue

Close-quarters spell
One nearby enemy; breath spell
Charisma + Level vs. PD
10d12 + Charisma lightning damage, and at the start of the target's next turn, 1d6 of its nearby allies take 20 lightning damage.
Half damage, and no damage to the target's allies.
9th Level Spell: 
2d10 x 10 damage; 25 lightning damage to nearby allies.
Epic Feat: 

You can now target a far away enemy with the spell (no attack penalty).

Breath Weapon: 

For the rest of the battle, roll a d20 at the start of each of your turns; on a 16+, you can use breath of the blue this turn if you wish.