Outmaneuver

Tactic, Close-quarters
At-will
Action: 
Quick, once per round
Target: 
The nearby enemy with the highest Mental Defense
Attack: 
Charisma + Level vs MD
Hit: 
You gain 1 command point.
Adventurer Feat: 

When you are engaged with one or more enemies, you can target the enemy with the highest MD you are engaged with instead of the nearest enemy.

Champion Feat: 

When you attack with this tactic and roll a natural even hit, you gain 2 command points instead of 1.

Epic Feat: 

Once per battle as a free action when you hit with this tactic, the target also takes 1d10 psychic damage for each point on the escalation die.