Ritual Magic

Effect: 

Clerics can cast their spells as rituals. (See Rituals.)

To cast a spell as a ritual:

  1. Choose the spell that will be used and expended by the ritual.
  2. Tell the GM what you are trying to accomplish and gather necessary ingredients for the ritual.
  3. Spend 1d4 minutes/quarter-hours/hours (as determined by the GM) preparing and casting the ritual. You can’t cast other spells during this period. A PC taking damage won’t necessarily end the ritual, but it will be ruined if a character falls unconscious or launches an attack of their own.
  4. Make a skill check using one of your magical backgrounds and the ability score the GM deems appropriate. Use the standard DC targets (or a special DC set by the GM), depending on your tier and the results you’re hoping for. The higher the level of the spell consumed by the ritual, the greater the effect.

No matter the outcome, the spell is expended until your next full heal-up.