Burning Hands

Close-quarters spell
Up to two nearby enemies in a group
Charisma + Level vs. PD
1d6 + Charisma fire damage.
3rd Level Spell: 
1d8 damage.
5th Level Spell: 
2d8 damage.
7th Level Spell: 
3d8 damage.
9th Level Spell: 
5d8 damage.
Adventurer Feat: 

When you miss with burning hands, you deal fire damage to the target equal to each damage die that rolled its maximum possible result.

Champion Feat: 

When you roll a natural 18+ with a burning hands attack roll, you can choose another nearby target for the spell. The new target doesn't have to be part of the original group.

Epic Feat: 

You can now target each enemy engaged with you with your burning hands spell in addition to any other targets.