Monsters: Animals/Critters

For dire animal abilities, see Dire Animals.

Dire Rat

Normal

1st level

Mook

Beast

Initiative: +2

 

Infected bite +5 vs. AC—4 ongoing damage

 

Nastier Specials

Squealing pack attack: This creature gains a +1 attack bonus per other dire rat engaged with the target it’s attacking.

AC

PD

MD

HP

15

15

10

6

 

 

 

 

Giant Ant

Normal

0 level

Troop

Beast

Initiative: +0

 

Mandibles +5 vs. AC—3 damage

Natural 16+: The target also takes 1d3 ongoing acid damage.

 

Wall-crawler: A giant ant can climb on ceilings and walls as easily as it moves on the ground.

AC

PD

MD

HP

14

13

9

20

 

 

 

 

Giant Scorpion

Normal

1st level

Wrecker

Beast

Initiative: +6

 

Pincer +6 vs. PD—1 damage, and the scorpion gains a +2 attack bonus against the same target this turn with its stinger attack.

Limited use: 2/round, each requiring a quick action. (Hitting the same target twice with pincer gives the stinger attack a +4 bonus.)

             

Stinger +6 vs. AC—3 damage, and 3 ongoing poison damage

AC

PD

MD

HP

16

15

10

22

 

 

 

 

Hunting Spider

Normal

2nd level

Wrecker

Beast

Initiative: +6

 

Bite +6 vs. AC—8 damage

Natural 16+: The target also takes 1d8 ongoing poison damage.

 

Scuttle: A hunting spider can turn its own failed disengage check into a success by taking 1d4 damage.

 

Wall-crawler: A hunting spider can climb on ceilings and walls as easily as it moves on the ground.

AC

PD

MD

HP

17

14

11

34

 

 

 

 

Giant Web Spider

Large

2nd level

Blocker

Beast

Initiative: +6

 

Bite +7 vs. AC—5 damage, and 5 ongoing poison damage

Natural even hit: The target also takes 2d6 ongoing poison damage if it’s dazed or stuck.

 

C: Web +7 vs. PD (up to 2 nearby enemies in a group)3 damage, and the target is dazed until the end of the spider’s next turn

Natural 18+: The target is also stuck until the end of the spider’s next turn.

 

Wall-crawler: A giant web spider can climb on ceilings and walls as easily as it moves on the ground.

AC

PD

MD

HP

17

16

12

68

 

 

 

 

Wolf

Normal

1st level

Troop

Beast

Initiative: +4

 

Bite +5 vs. AC—5 damage

Pack attack: This creature gains a +2 bonus to attack and damage for each other ally engaged with the target (max +4 bonus).

AC

PD

MD

HP

17

15

11

28

 

 

 

 

Bear

Normal

2nd level

Troop

Beast

Initiative: +4

 

Bite +7 vs. AC—6 damage

 

Natural even hit: The target takes +1d6 damage from a claw swipe.

AC

PD

MD

HP

17

16

12

45

 

 

 

 

Dire Wolf

Large

3rd level

Troop

Beast

Initiative: +6

 

Vicious bite +8 vs. AC—18 damage

Pack attack: This creature gains a +2 bonus to attack and damage for each other ally engaged with the target (max +4 bonus).

 

Chilling howl: Whenever a dire wolf’s attack drops an enemy to 0 hp or below, all dire wolves in the battle can howl as a free action. When the wolves howl, each enemy in the battle takes a penalty to its attacks and all defenses equal to the number of living dire wolves in the battle (max –5) until the end of the attacking wolf’s next turn. New howls extend the duration of the current howl rather than downgrading the howl’s effect if dire wolves have been slain in the meantime.

 

One dire feature: Roll randomly unless you know this beast’s story already.

AC

PD

MD

HP

17

17

13

80

 

 

 

 

Dire Bear

Large

4th level

Troop

Initiative: +7

 

Bite +8 vs. AC—24 damage

Natural even hit: The target takes +2d6 damage from a claw swipe.

 

Savage: The dire bear gains a +2 attack bonus against staggered enemies.

 

One dire feature: Roll randomly unless you know this beast’s story already.

AC

PD

MD

HP

19

19

14

130