Glove, Gauntlet, Mitt

Gauntlets of the Titan

Description: 

These heavy gauntlets carry in them the spirit of the mightiest giants. Their power is sluggish and slow to wake, so they are of no benefit in combat, but they give a +6 bonus to Strength checks outside of combat.

Quirk: 
Constantly flexes hands, clenching and releasing and clenching again. Occasionally crushes random small objects.

girdle of the grave

Recharge: 
+11
Description: 

Fhhjnji

Gloves of Mind Rot

Default Bonus: 
None.
Recharge: 
+6
Description: 

When you hit one or more foes with an arcane spell attack, deal +1d10 psychic damage to one target of the attack (champion: +2d10; epic: +5d10).

Quirk: 
The texture of your skin seems wrong to everyone else, but you know it's all in their minds and often explain that to them.

Gloves of the Dextrous Duelist

Recharge: 
11+
Description: 

While duel-wielding in melee, on a natural 16+ on your first melee attack for the turn, you may immediately make a melee attack with the weapon in your other hand using +10 as your attack bonus.

Quirk: 
Writes with both hands at the same time on different parts of the page. It freaks people out

Gloves of the Healing Touch

Default Bonus: 
None
Recharge: 
+16
Description: 

Standard action:When you cast a healing spell, you may touch an additional target. That target also gets the benefit of the healing effect.

Quirk: 
Martyrdom complex

Spiked Gauntlets of Ambidexterity

Default Bonus: 
none
Recharge: 
11+
Description: 

When you roll a natural 16+ with your first melee attack during your turn while wielding a weapon in your off-hand, make a melee attack with the weapon in your off-hand as a free action, using +10 as your attack bonus (champion +15; epic: +20).

Due to the spikes, the gauntlets count as a +1 dagger in each hand.

Quirk: 
Writes with both hands at the same time on different parts of the page. It freaks people out.
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