Wand (implement)

Dwarven Rod

Recharge: 
16+
Description: 

Gain use of the shield spell.

Quirk: 
Liking for strong drink

Prismatic Rod

Default Bonus: 
+1 to hit and damage with arcane spells and attacks.
Description: 

Once per day cast Color Spray at your level, as a quick action.

A long pyramidal clear crystal serves as the handle to this wand. The end is tipped with a dark glass or obsidian. It constantly bathes the wielder’s hand in a faint rainbow.

Quirk: 
Insists on speaking each letter of a word distinctly.

Stylus of Effigy

Description: 

This wedge-shaped triangular cuneiform stylus is fine at the tip and broad at its opposite end. It is carved from a single piece of fluorite crystal layered with both transparent and violet interior facets, and inlaid with platinum patterns representing abstract humanoid and beastlike figures along its length. When it carves into clay, it hums with the melodies of ancient strings.

Actions

Standard Action: Carve Effigy. The wielder of the Stylus observes a monster they can see and concentrates while holding a clay surface in their hand, moving the floating Stylus using their mind. The guided Stylus carves a magical Effigy image into this handheld clay. If there is one intact magical Effigy of a monster, additional attempts to make magical Effigies of that same monster by this Stylus automatically fail. If the wielder succeeds on a DC 5 + the monster's CR (round down) writing tool proficiency check, the drawing animates the monster's most recently performed action, revealing insight about this action. For example: - If the monster had performed a Skill Check, the wielder learns its proficiency with that skill. - If the monster had performed a weapon or spell attack, the wielder learns the attack modifier and maximum damage. - If the monster had performed a Saving Throw, the wielder learns the modifier. - If the monster had performed a Ready action, the wielder learns the trigger for this Ready action. - If the monster used a special ability, the wielder gains insight regarding this ability.
 
Quick Action: Clean the Slate. The wielder may sweep the handle of the Stylus across a finished magical Effigy to restore the intact clay surface to its previous state, before it was carved by the Stylus.
 
Free Action: Clear Reading. Any observer within 30ft who can see an animated Effigy can use their reaction to get a Clear Reading on the monster's action and defend against it. If the monster performs the action captured in the animated Effigy before the observer's next turn, the observer gains a benefit. For example: - Saving throw or opposed ability check: +2 modifier - Attack: +2 AC Larger or highly visible clay surfaces may increase the observer's range, at DM discretion.
 
Standard Action: Effigy Purge. If the wielder shouts the monster's True Name and shatters a clay surface bearing its completed magical Effigy, the Stylus casts Banishment against the monster with spell save DC 18. Concentration on Banishment is maintained by the wielder as if they had cast the spell.

Wand of Inner Fire

Default Bonus: 
+1 Magic Attack and Damage
Recharge: 
6+
Description: 

The magic of this wand is intended for use by sorcerers, as it stirs up the user’s innate magic. Use it after you miss with a spell; you take 1d4 x your level in damage (1d6 x your level if you’re not a sorcerer), but you get an additional +1 bonus to your next attack with a spell. 

Quirk: 
If you’re a sorcerer, your arcane heritage goes into overdrive, and you start acting more like your patron Icon.

Wand of Magic Detection

Description: 

Once daily, detect magic within 30 ft, goes through most barriers except 1 foot of stone, 1in of common metal, thin sheet of lead, or strong local magic which can disrupt/conceal the magic

Wand of Pious Thaumaturgy

Default Bonus: 
+2 Magic Attack and Damage
Recharge: 
6+
Description: 

Wands of this sort are marked with holy symbols and inscriptions that warn of the dangers of sinful magic. Your immortal soul is safe from corruption, though, thanks to this blessed and sanctified wand. You may use the wand to have a spell’s damage be holy in addition to its usual damage types. That spell also counts as divine magic as well as arcane magic.

Quirk: 
Ostentatiously pious and devout.

Wand of Reckless Abandon

Default Bonus: 
Attack and damage with arcane spells or attacks: +1 (adventurer); +2 (champion).
Recharge: 
16+
Description: 

This wand turns any attack spell that targets a randomly determined number of targets into a reckless one. You may increase the number of targets by 1d3, but any allies engaged with any of the targets also take the damage from the spell. So, if you use this wand to cast breath of the white recklessly, the spell affects 1d2+1d3 targets, but any allies engaged with any of those targets also gets attacked.

Quirk: 
Becomes extremely callous, especially where the lives of allies are concerned.

Wand of the Unfettered Minion

Default Bonus: 
+1 (advent) +2 (champion)
Recharge: 
+11
Description: 

A subservient to you gains a bonus to melee attacks and damage until end of battle.

Quirk: 
Switches unexpectedly into "Evil Mastermind" tone of voice
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