Belt of Skulls
Chakra:
Recharge:
16
Description:
Belt (+1/level to healing you gain when you roll a recovery) Belt of Skulls (quick action – recharge 16+):
This belt is empty when found. Once per level, when you defeat a foe whose level is higher than yours, you may mount that foe’s head on your belt as a trophy. (The belt’s magic shrinks the head to fit.)
You may activate the belt when you make an attack; instead of rolling the dice, your natural attack roll is equal to 5 + the number of skulls on the belt.
Large monsters count as two skulls; huge monsters count as three skulls (so, theoretically, you could get a natural attack roll of 35 if you have 10 huge skulls on your belt.)
You may not swap out skulls – you must stick with your original trophies.
Quirk:
Haunted by ghostly voices from the skulls.