Use the guidelines that follow to decide how many gold pieces and magic items to reward to successful adventurers.
The majority of treasure reaches the PCs one of two ways (a) as loot from climactic battles, or (b) as rewards after or before an adventure from a PC’s icon connections.
Gold Piece Rewards
The table below lists the highest amount of gold pieces you should consider awarding to each character in the course of an adventuring day. Rewarding less gold is fine.
GP per Full Heal-Up
PC Level |
GP per Character |
1 |
100 |
2 |
125 |
3 |
175 |
4 |
210 |
5 |
250 |
6 |
325 |
7 |
425 |
8 |
500 |
9 |
650 |
10 |
850 |
Optional No Math System
Each player rolls a d20 and checks the table below. Results are not cumulative; what you roll is what you get.
Loot per Heal-Up
Roll |
Loot |
1–2 |
Useless stuff, fake potions, costume jewelry, nothing gained. |
3–4 |
One healing potion, lower tier. |
5–10 |
One healing potion from PC’s tier. |
11–15 |
Two potions/oils/runes of PC’s choice from PC’s tier. |
16–20 |
Three potions/oils/runes of PC’s choice from PC’s tier. |