Initiative
Establish a monster’s initiative bonus by adding its level to a modifier between –1 and +9.
Modifier |
Speed |
Example |
–1 |
Super-slow and utterly clumsy |
oozes, zombies |
+0 |
Slow and clumsy |
animated statues |
+1 |
Awkward or small |
city guards, dire rats |
+2 |
Average |
hellhound, human thug |
+3 |
Just above average |
derro sage |
+4 |
Quick |
owlbear |
+5 |
Fast |
wyvern |
+6 |
Really fast |
gnoll ranger |
+7 |
Fast like a fast PC |
ogre mage |
+8 |
Blindingly fast |
rakshasa |
+9 |
Competing with the rogue |
|
Attack Bonus
Add or subtract 1 to adjust how accurate a monster is.
Strike Damage
Orient yourself around the average damage for a monster’s attack at any given level. When it comes to large (or double-strength) or huge (or triple-strength) monsters, you don’t have to put all their damage into one strike. Split damage up into smaller attacks or use conditional follow-up attacks.
HP & AC
Use the defense numbers as the top-end rather than the baseline unless you want the difficulty to scale up.
Better Defense/Lesser Defense
Make either PD or MD better than the other, in general.
Fear Threshold
If the monster has a fear ability, it’s the number of hit points where creatures are dazed (–4 attack) while engaged with the monster and can’t use the escalation die. It’s based on level, so that higher-level monsters are more fearsome.
Stat Adjustments
Ad hoc adjustments work fine when limited to adjustments of 1 or 2 points. If you raise a couple scores, drop a couple others.
If you want to add a full level to a monster…
- …and you only want to boost its attack: Give the monster a +6 attack boost.
- …and you only want to boost AC: Give the monster a +6 AC boost.
- …and you only want to increase the monster’s hit points: Double the monster’s hit points.
- …and you only want to increase the damage the monster deals: Add a second attack or ongoing damage.
- …and you only want to increase every stat: Add +1 to attack, +1 to all defenses, multiply its damage output by 1.25, and multiply its hit points by 1.25.
Powers to Avoid
Avoid defensive powers that make it harder for the monsters to be killed unless there’s an offense to unlock the defense.
Baseline Stats for Normal Monsters
Monster Level |
Attack Bonus |
Strike Damage |
HP |
AC |
Better Defense |
Lesser Defense |
Fear threshold (HP) |
0 |
5 |
4 |
20 |
16 |
14 |
10 |
7 |
1 |
6 |
5 |
27 |
17 |
15 |
11 |
9 |
2 |
7 |
7 |
36 |
18 |
16 |
12 |
12 |
3 |
8 |
10 |
45 |
19 |
17 |
13 |
15 |
4 |
9 |
14 |
54 |
20 |
18 |
14 |
18 |
5 |
10 |
18 |
72 |
21 |
19 |
15 |
24 |
6 |
11 |
21 |
90 |
22 |
20 |
16 |
30 |
7 |
12 |
28 |
108 |
23 |
21 |
17 |
36 |
8 |
13 |
38 |
144 |
24 |
22 |
18 |
48 |
9 |
14 |
50 |
180 |
25 |
23 |
19 |
60 |
10 |
15 |
58 |
216 |
26 |
24 |
20 |
72 |
11 |
16 |
70 |
288 |
27 |
25 |
21 |
96 |
12 |
17 |
90 |
360 |
28 |
26 |
22 |
120 |
13 |
18 |
110 |
432 |
29 |
27 |
23 |
144 |
14 |
19 |
135 |
576 |
30 |
28 |
24 |
192 |
Baseline Stats for Mooks
Monster Level |
Attack Bonus |
Strike Damage |
Damage to kill one (HP) |
AC |
Better Defense |
Lesser Defense |
0 |
5 |
3 |
5 |
16 |
14 |
10 |
1 |
6 |
4 |
7 |
17 |
15 |
11 |
2 |
7 |
5 |
9 |
18 |
16 |
12 |
3 |
8 |
6 |
11 |
19 |
17 |
13 |
4 |
9 |
7 |
14 |
20 |
18 |
14 |
5 |
10 |
9 |
18 |
21 |
19 |
15 |
6 |
11 |
12 |
23 |
22 |
20 |
16 |
7 |
12 |
18 |
27 |
23 |
21 |
17 |
8 |
13 |
23 |
36 |
24 |
22 |
18 |
9 |
14 |
31 |
45 |
25 |
23 |
19 |
10 |
15 |
37 |
54 |
26 |
24 |
20 |
11 |
16 |
46 |
72 |
27 |
25 |
21 |
12 |
17 |
60 |
90 |
28 |
26 |
22 |
13 |
18 |
74 |
108 |
29 |
27 |
23 |
14 |
19 |
90 |
144 |
30 |
28 |
24 |
Baseline Stats for Large or Double-Strength Monsters
Monster Level |
Attack Bonus |
Strike Damage |
HP |
AC |
Better Defense |
Lesser Defense |
Fear threshold (HP) |
0 |
5 |
9 |
41 |
16 |
14 |
10 |
7 |
1 |
6 |
10 |
54 |
17 |
15 |
11 |
9 |
2 |
7 |
14 |
72 |
18 |
16 |
12 |
12 |
3 |
8 |
21 |
90 |
19 |
17 |
13 |
15 |
4 |
9 |
28 |
108 |
20 |
18 |
14 |
18 |
5 |
10 |
36 |
144 |
21 |
19 |
15 |
24 |
6 |
11 |
42 |
180 |
22 |
20 |
16 |
30 |
7 |
12 |
56 |
216 |
23 |
21 |
17 |
36 |
8 |
13 |
76 |
288 |
24 |
22 |
18 |
48 |
9 |
14 |
100 |
360 |
25 |
23 |
19 |
60 |
10 |
15 |
116 |
432 |
26 |
24 |
20 |
72 |
11 |
16 |
140 |
576 |
27 |
25 |
21 |
96 |
12 |
17 |
180 |
720 |
28 |
26 |
22 |
120 |
13 |
18 |
220 |
864 |
29 |
27 |
23 |
144 |
14 |
19 |
270 |
1152 |
30 |
28 |
24 |
192 |
Baseline Stats for Huge or Triple-Strength Monsters
Monster Level |
Attack Bonus |
Strike Damage |
HP |
AC |
Better Defense |
Lesser Defense |
Fear threshold (HP) |
0 |
5 |
12 |
60 |
16 |
14 |
10 |
7 |
1 |
6 |
15 |
81 |
17 |
15 |
11 |
9 |
2 |
7 |
21 |
108 |
18 |
16 |
12 |
12 |
3 |
8 |
30 |
135 |
19 |
17 |
13 |
15 |
4 |
9 |
42 |
162 |
20 |
18 |
14 |
18 |
5 |
10 |
54 |
216 |
21 |
19 |
15 |
24 |
6 |
11 |
63 |
270 |
22 |
20 |
16 |
30 |
7 |
12 |
84 |
324 |
23 |
21 |
17 |
36 |
8 |
13 |
114 |
432 |
24 |
22 |
18 |
48 |
9 |
14 |
150 |
540 |
25 |
23 |
19 |
60 |
10 |
15 |
174 |
648 |
26 |
24 |
20 |
72 |
11 |
16 |
210 |
864 |
27 |
25 |
21 |
96 |
12 |
17 |
270 |
1080 |
28 |
26 |
22 |
120 |
13 |
18 |
330 |
1296 |
29 |
27 |
23 |
144 |
14 |
19 |
405 |
1728 |
30 |
28 |
24 |
192 |