Gear

Every character has a set of gear. Each class lists the type of gear a member of that class normally uses. You can equip non-magical gear as your backgrounds and character history suggest.

As a guide to what costs what, use the Equipment Price Guide.

Armor Categories

Armor is classified as either light or heavy.

Light armor includes: Heavily padded vest, leather armor, studded leather, cured hide.

Heavy armor includes: Heavy chainmail, ring armor, scale mail, half-plate, plate armor, most dragonscale armor.

Melee Weapon Categories

These are the categories of melee weapons:

  • Small, one-handed: club, dagger, knife
  • Small, two-handed: big club, scythe
  • Light/simple, one-handed: hand axe, javelin, mace, shortsword, big knife
  • Light/simple, two-handed: spear
  • Heavy/martial, one-handed: bastard sword, battleaxe, flail, hammer, longsword, morningstar, scimitar
  • Heavy/martial, two-handed: dire flail, greataxe, greatsword, halberd, polearms, heavy warhammer

Ranged Weapon Categories

Ranged weapons can be reloaded as part of the standard action in which they are used in an attack. Hand and light crossbows require a quick action to reload. Heavy crossbows require a move action to reload.

Nearby Targets Only

  • Small, thrown: club, dagger, knife
  • Small, crossbow: hand crossbow

Nearby Targets Okay; Far Away Targets –2 Atk

  • Light/simple, thrown: axe, javelin, spear

Nearby and Far Away Targets Okay

  • Light/simple, crossbow: light crossbow
  • Light/simple, bow: shortbow, sling
  • Heavy/martial, crossbow: heavy crossbow
  • Heavy/martial, bow: longbow

Economy

One platinum piece (pp) equals 10 gold pieces. One gold piece (gp) equals 10 silver pieces. One silver piece (sp) equals 10 copper pieces (cp).

Equipment Price Guide

Characters start with armor, weapons, and standard traveling gear; prices are included for reference.

Standard Traveling Gear

Item

Price

Flint and tinder box 

1 sp

Money pouch (small)

3 sp

Pack/traveling satchel

1 gp

Rain cloak

3 sp

Road rations (5 days)

25 sp

Sleeping roll

1 sp

Water/wine skin or flask

7 sp

General Goods

Item

Price

Arrows/bolts/sling bullet

1 sp/each

Blanket (wool)

5 sp

Candle

1 cp

Chain, dwarven forged (10 ft)

10 gp

Chain, iron (10 ft)

5 gp

Clothing, simple

2 sp

Clothing, good

1 gp

Clothing, expensive

10–100gp

Clothing, rain cloak (elven)

5 gp

Crowbar (iron)

3 gp

Flask (crystal)

5 gp

Flask (glass)

5 sp

Flask (pottery)

5 cp

Grappling hook (iron)

1 gp

Hammer, small

3 sp

Holy symbol/implement (adv)

10 gp

Holy symbol/implement (chp)

100 gp

Holy symbol/implement (epic)

1000gp

Iron spike

1 sp

Lantern (common)

8 sp

Lantern (hooded)

5 gp

Lantern oil (4 hrs)

1 sp

Magnifying glass

25 gp

Mirror, large

5 gp

Mirror, small

2 gp

Musical instrument (intricate)

5–25 gp

Musical instrument (simple)

1–5 gp

Pipeweed (1 use)

2 cp

Prayer book

2 gp

Rope, 50 ft elven

3 gp

Rope, 50 ft good

6 sp

Rope, 50 ft poor

2 sp

Spellbook (adventurer)

10 gp

Spellbook (champion)

100 gp

Spellbook (epic)

1,000 gp

Tent, large

5 gp

Tent, small

2 gp

Tent, wood elven

10 gp

Thieves’ tools (adventurer)

2 gp

Thieves’ tools (champion)

20 gp

Thieves’ tools (epic)

200 gp

Torch (1 hr.)

1 gp

Torch (6 min)

1 sp

Food/Lodging

Item

Price

Road rations (1 day)

5 sp

Meal, common

1 sp

Meal, good

3 sp

Meal, excellent

8 sp

Meal, feast (for 5)

8 gp

Ale/beer, poor (pitcher)

2 cp

Ale/beer, good (pitcher)

6 cp

Ale/beer, dwarven (pitcher)

1–3 gp

Wine, poor (bottle)

4 cp

Wine, good (bottle)

1 sp

Wine, elven (bottle)

1–5 gp

Inn (per person per day)

 

Poor, common room

1–3 sp

Good, shared room

8–14 sp

Excellent, private room

2–5 gp

Suite (sleeps 4 to 8)

5–20 gp

Mounts (including gear)

Item

Price

Dog, guard

10 gp

Dog, riding

15 gp

Donkey/pack mule

10 gp

Horse, riding

20 gp

Horse, battle trained

80 gp

Feed for mount (per day)

2–4 cp

Weapons, Melee (average quality)

Item

Price

Battle gauntlets

4 gp

Battleaxe

6 gp

Club

5 sp

Dagger/knife

1 gp

Double axe

12 gp

Flail

6 gp

Greataxe

10 gp

Greatsword

10 gp

Handaxe

3 gp

Longsword

7 gp

Mace

5 gp

Maul

10 gp

Morningstar

4 gp

Pick

4 gp

Polearm

8 gp

Rapier

10 gp

Sap

5 sp

Scimitar

5 gp

Shortsword

4 gp

Spear

2 gp

Staff

1 gp

Trident

4 gp

Two-bladed sword

15 gp

Warhammer

7 gp

Weapons, Ranged (average quality)

Item

Price

Bow: Longbow

14 gp

Bow: Shortbow

9 gp

Crossbow: Hand crossbow

8 gp

Crossbow: Light crossbow

10 gp

Crossbow: Heavy crossbow

15 gp

Javelin

2 gp

Net, weighted

3 gp

Sling

2 sp

Shuriken

7 sp

Throwing axe

3 gp

Throwing hammer

3 gp

Armor (average quality)

Item

Price

Cloth/padded

1 gp

Leather

10 gp

Studded leather

15 gp

Hide

10 gp

Light chain

20 gp

Heavy chain/ring

30 gp

Scale

40 gp

Half-plate

45 gp

Plate

50 gp

Shield

5 gp

Services

Item

Price

Bath, with servants

1 gp

Bodyguard (d)

2 gp

Carriage/coach, one ride

2 sp

Carriage/coach

2 gp

Courier (intercity)

5 sp

Courier (long distance)

5 gp

Courier (urchin)

5 cp

Courtesan

1–100 gp

Guide, urban (d)

1 gp

Guide, wilderness (d)

5 gp

Herald (in city only)

1 gp

Lantern bearer (in city) (d)

5 sp

Mercenary, soldier (d)

5 gp

Mercenary, thug (d)

1 gp

Moneylender (cost per 100gp)

5 gp

Oracle/seer/fortune teller

5 cp to 100 gp

Personal chef (d)

1 gp

Sage

5–50 gp

Valet/manual laborer

5 cp to 5 gp

Cleric (divine spells/rituals)

Varies

Wizard (arcane spells/rituals)

Varies