Every character has a set of gear. Each class lists the type of gear a member of that class normally uses. You can equip non-magical gear as your backgrounds and character history suggest.
As a guide to what costs what, use the Equipment Price Guide.
Armor Categories
Armor is classified as either light or heavy.
Light armor includes: Heavily padded vest, leather armor, studded leather, cured hide.
Heavy armor includes: Heavy chainmail, ring armor, scale mail, half-plate, plate armor, most dragonscale armor.
Melee Weapon Categories
These are the categories of melee weapons:
- Small, one-handed: club, dagger, knife
- Small, two-handed: big club, scythe
- Light/simple, one-handed: hand axe, javelin, mace, shortsword, big knife
- Light/simple, two-handed: spear
- Heavy/martial, one-handed: bastard sword, battleaxe, flail, hammer, longsword, morningstar, scimitar
- Heavy/martial, two-handed: dire flail, greataxe, greatsword, halberd, polearms, heavy warhammer
Ranged Weapon Categories
Ranged weapons can be reloaded as part of the standard action in which they are used in an attack. Hand and light crossbows require a quick action to reload. Heavy crossbows require a move action to reload.
Nearby Targets Only
- Small, thrown: club, dagger, knife
- Small, crossbow: hand crossbow
Nearby Targets Okay; Far Away Targets –2 Atk
- Light/simple, thrown: axe, javelin, spear
Nearby and Far Away Targets Okay
- Light/simple, crossbow: light crossbow
- Light/simple, bow: shortbow, sling
- Heavy/martial, crossbow: heavy crossbow
- Heavy/martial, bow: longbow
Economy
One platinum piece (pp) equals 10 gold pieces. One gold piece (gp) equals 10 silver pieces. One silver piece (sp) equals 10 copper pieces (cp).
Equipment Price Guide
Characters start with armor, weapons, and standard traveling gear; prices are included for reference.
Standard Traveling Gear
Item |
Price |
Flint and tinder box |
1 sp |
Money pouch (small) |
3 sp |
Pack/traveling satchel |
1 gp |
Rain cloak |
3 sp |
Road rations (5 days) |
25 sp |
Sleeping roll |
1 sp |
Water/wine skin or flask |
7 sp |
General Goods
Item |
Price |
Arrows/bolts/sling bullet |
1 sp/each |
Blanket (wool) |
5 sp |
Candle |
1 cp |
Chain, dwarven forged (10 ft) |
10 gp |
Chain, iron (10 ft) |
5 gp |
Clothing, simple |
2 sp |
Clothing, good |
1 gp |
Clothing, expensive |
10–100gp |
Clothing, rain cloak (elven) |
5 gp |
Crowbar (iron) |
3 gp |
Flask (crystal) |
5 gp |
Flask (glass) |
5 sp |
Flask (pottery) |
5 cp |
Grappling hook (iron) |
1 gp |
Hammer, small |
3 sp |
Holy symbol/implement (adv) |
10 gp |
Holy symbol/implement (chp) |
100 gp |
Holy symbol/implement (epic) |
1000gp |
Iron spike |
1 sp |
Lantern (common) |
8 sp |
Lantern (hooded) |
5 gp |
Lantern oil (4 hrs) |
1 sp |
Magnifying glass |
25 gp |
Mirror, large |
5 gp |
Mirror, small |
2 gp |
Musical instrument (intricate) |
5–25 gp |
Musical instrument (simple) |
1–5 gp |
Pipeweed (1 use) |
2 cp |
Prayer book |
2 gp |
Rope, 50 ft elven |
3 gp |
Rope, 50 ft good |
6 sp |
Rope, 50 ft poor |
2 sp |
Spellbook (adventurer) |
10 gp |
Spellbook (champion) |
100 gp |
Spellbook (epic) |
1,000 gp |
Tent, large |
5 gp |
Tent, small |
2 gp |
Tent, wood elven |
10 gp |
Thieves’ tools (adventurer) |
2 gp |
Thieves’ tools (champion) |
20 gp |
Thieves’ tools (epic) |
200 gp |
Torch (1 hr.) |
1 gp |
Torch (6 min) |
1 sp |
Food/Lodging
Item |
Price |
Road rations (1 day) |
5 sp |
Meal, common |
1 sp |
Meal, good |
3 sp |
Meal, excellent |
8 sp |
Meal, feast (for 5) |
8 gp |
Ale/beer, poor (pitcher) |
2 cp |
Ale/beer, good (pitcher) |
6 cp |
Ale/beer, dwarven (pitcher) |
1–3 gp |
Wine, poor (bottle) |
4 cp |
Wine, good (bottle) |
1 sp |
Wine, elven (bottle) |
1–5 gp |
Inn (per person per day) |
|
Poor, common room |
1–3 sp |
Good, shared room |
8–14 sp |
Excellent, private room |
2–5 gp |
Suite (sleeps 4 to 8) |
5–20 gp |
Mounts (including gear)
Item |
Price |
Dog, guard |
10 gp |
Dog, riding |
15 gp |
Donkey/pack mule |
10 gp |
Horse, riding |
20 gp |
Horse, battle trained |
80 gp |
Feed for mount (per day) |
2–4 cp |
Weapons, Melee (average quality)
Item |
Price |
Battle gauntlets |
4 gp |
Battleaxe |
6 gp |
Club |
5 sp |
Dagger/knife |
1 gp |
Double axe |
12 gp |
Flail |
6 gp |
Greataxe |
10 gp |
Greatsword |
10 gp |
Handaxe |
3 gp |
Longsword |
7 gp |
Mace |
5 gp |
Maul |
10 gp |
Morningstar |
4 gp |
Pick |
4 gp |
Polearm |
8 gp |
Rapier |
10 gp |
Sap |
5 sp |
Scimitar |
5 gp |
Shortsword |
4 gp |
Spear |
2 gp |
Staff |
1 gp |
Trident |
4 gp |
Two-bladed sword |
15 gp |
Warhammer |
7 gp |
Weapons, Ranged (average quality)
Item |
Price |
Bow: Longbow |
14 gp |
Bow: Shortbow |
9 gp |
Crossbow: Hand crossbow |
8 gp |
Crossbow: Light crossbow |
10 gp |
Crossbow: Heavy crossbow |
15 gp |
Javelin |
2 gp |
Net, weighted |
3 gp |
Sling |
2 sp |
Shuriken |
7 sp |
Throwing axe |
3 gp |
Throwing hammer |
3 gp |
Armor (average quality)
Item |
Price |
Cloth/padded |
1 gp |
Leather |
10 gp |
Studded leather |
15 gp |
Hide |
10 gp |
Light chain |
20 gp |
Heavy chain/ring |
30 gp |
Scale |
40 gp |
Half-plate |
45 gp |
Plate |
50 gp |
Shield |
5 gp |
Services
Item |
Price |
Bath, with servants |
1 gp |
Bodyguard (d) |
2 gp |
Carriage/coach, one ride |
2 sp |
Carriage/coach |
2 gp |
Courier (intercity) |
5 sp |
Courier (long distance) |
5 gp |
Courier (urchin) |
5 cp |
Courtesan |
1–100 gp |
Guide, urban (d) |
1 gp |
Guide, wilderness (d) |
5 gp |
Herald (in city only) |
1 gp |
Lantern bearer (in city) (d) |
5 sp |
Mercenary, soldier (d) |
5 gp |
Mercenary, thug (d) |
1 gp |
Moneylender (cost per 100gp) |
5 gp |
Oracle/seer/fortune teller |
5 cp to 100 gp |
Personal chef (d) |
1 gp |
Sage |
5–50 gp |
Valet/manual laborer |
5 cp to 5 gp |
Cleric (divine spells/rituals) |
Varies |
Wizard (arcane spells/rituals) |
Varies |