Any place in the game world that a player might want to make a skill check is an environment, of which there are three tiers: adventurer, champion, and epic.
Adventurer environments are for level 1-3 characters: city streets, wilderness areas, shallow dungeons, regular old ruins, and that sort of thing.
Champion environments are for level 4-6 characters: deeper dungeons, danker swamps, guarded gates of the big cities, and those sorts of places.
Epic environments are for level 7+ characters. They are typically related to icons, unique villains, deep underworld locations, the most forbidding peaks, the upper reaches of the world, and so on.
The GM determines the environs where the adventure takes place.
Environment Chart by Level
Level |
Type of Environment |
1–3 |
Always adventurer |
4 |
Mostly adventurer, some champion |
5 |
Half adventurer, half champion |
6 |
Mostly champion, some adventurer |
7 |
Mostly champion, some epic |
8 |
Half champion, half epic |
9 |
Mostly epic, some champion |
10 |
Always epic |
Environment DCs for Skill Checks
The environment the PCs are in determines the DC of skill checks and other challenges they may face.
Adventurer-tier Skill Check DCs
Task |
DC |
Normal task |
DC 15 |
Hard task |
DC 20 |
Ridiculously hard task |
DC 25 |
Champion-tier Skill Check DCs
Task |
DC |
Normal task |
DC 20 |
Hard task |
DC 25 |
Ridiculously hard task |
DC 30 |
Epic-tier Skill Check DCs
Task |
DC |
Normal task |
DC 25 |
Hard task |
DC 30 |
Ridiculously hard task |
DC 35 |
Impromptu Damage
When you need to determine how much damage some effect deals, use the chart below, basing the damage on two things: the environment, and whether the damage affects one character or many.
Traps & Obstacles
As shown in the chart below, attack rolls for traps and other features of the environment follow the same mathematical model as DCs for skill checks.
Use the skill check DC on the table to give you a general guideline for PCs attempting to disarm a trap (once they notice that there is a trap). Failure means the trap will trigger.
Skill Check DCs, Trap/Obstacle Attacks & Impromptu Damage by Environment
Tier |
Degree of Challenge |
Skill Check DC |
Trap or Obstacle Attack Roll vs. AC/PD/MD |
Impromptu Damage (Single Target) |
Impromptu Damage (Multiple Targets) |
Adventurer |
Normal |
15 |
+5 |
2d6 or 3d6 |
1d10 or 1d12 |
Adventurer |
Hard |
20 |
+10 |
3d6 |
1d12 |
Adventurer |
Ridiculously hard |
25 |
+15 |
3d6 or 4d6 |
1d12 or 2d8 |
Champion |
Normal |
20 |
+10 |
4d6 or 4d8 |
2d10 or 2d12 |
Champion |
Hard |
25 |
+15 |
4d8 |
2d12 |
Champion |
Ridiculously hard |
30 |
+20 |
4d8 or 2d20 |
2d12 or 3d10 |
Epic |
Normal |
25 |
+15 |
2d20 or 3d20 |
3d12 or 4d10 |
Epic |
Hard |
30 |
+20 |
3d20 |
4d10 |
Epic |
Ridiculously hard |
35 |
+25 |
3d20 or 4d20 |
4d10 or 4d12 |