Roll With It
Momentum Power
At-Will (once per round)
Action:
Interrupt action; requires momentum
Trigger:
A melee attack that targets AC hits you.
Effect:
You take half damage from that attack.
Adventurer Feat:
The power also triggers on an attack against PD.
Champion Feat:
The power also triggers on a ranged attack.
Epic Feat:
Once per day, you can use roll with it to take damage equal to the attacker's level instead of half damage.