Bleeding Strike
Melee attack
At-Will
Target:
One enemy who is not taking ongoing damage.
Attack:
Dexterity + Level vs. AC
Hit:
WEAPON + Dexterity damage, and if your natural attack roll was even, the target takes ongoing damage equal to 1d4 times your level.
Miss:
Damage equal to your level.
Adventurer Feat:
The ongoing damage against large or huge targets increases to 1d6 times your level.
Champion Feat:
A natural even miss also deals ongoing damage equal to your level.
Epic Feat:
You can now use bleeding strike against enemies taking ongoing damage.