Shocking Grasp
Close-quarters spell
At-Will
Target:
One creature engaged with you
Attack:
Intelligence + Level vs. PD
Hit:
1d4 lightning damage, and the target pops free from you.
Miss:
You take damage equal to the target's level from botched feedback.
3rd Level Spell:
1d6 damage.
5th Level Spell:
2d6 damage.
7th Level Spell:
3d6 damage.
9th Level Spell:
4d6 damage.
Adventurer Feat:
The spell now requires only a quick action to cast (once per round).
Champion Feat:
Once per battle, when you hit the target of the spell, you can also daze it until the end of your next turn.
Epic Feat:
The damage dice of the spell increase to d8s.