Befuddle

Ranged spell
Recharge, 11+ after battle
Target: 
One nearby creature with 40 hp or fewer
Attack: 
Charisma + Level vs. MD
Hit: 
The target is confused until the end of your next turn.
Miss: 
The target is dazed until the end of your next turn.
3rd Level Spell: 
Target with 64 hp or fewer
5th Level Spell: 
Target with 96 hp or fewer
7th Level Spell: 
Target with 160 hp or fewer
9th Level Spell: 
Target with 266 hp or fewer
Adventurer Feat: 

Recharge check is now 6+.

Champion Feat: 

The target of the spell doesn't have to be nearby, just in line of sight.

Epic Feat: 

On a hit, the confusion effect is now save ends.