Advanced Tactical Strike
Tactic
Recharge 16+ after battle
Action:
Quick
Target:
One nearby ally
Effect:
The target can make an at-will attack as a free action.
Champion Feat:
The first time you use this tactic each battle, make a recharge roll for it at the start of your next turn, adding the escalation die to the roll. The recharge roll after the battle, if any, doesn’t gain a bonus from the escalation die.
Epic Feat:
The recharge roll is now 11+.