Deflection
Momentum Power
At-Will (once per round)
Action:
Interrupt action; you must spend your momentum
Trigger:
A melee attack misses you.
Effect:
The attack hits a different enemy you are engaged with instead, but deals only half damage.
Adventurer Feat:
The power also triggers on a ranged attack against AC.
Champion Feat:
The deflected attack now deals full damage instead of half damage.
Epic Feat:
Using deflection no longer spends your momentum.