Finish This!
Tactic
Recharge 16+ after battle
Special:
You can only use this tactic when one enemy is left in the battle.
Action:
Quick, when the escalation die is 4+
Effect:
You can spend between 1 and 3 command points. The crit range of your allies’ attacks against the remaining enemy expands by the number of command points you spent. This effect lasts until the end of the battle or until the enemy scores two critical hits.
Adventurer Feat:
You can now use this tactic when the escalation die is 3+.
Champion Feat:
You can now use this tactic when one or two enemies are left in the battle.
Epic Feat:
You can now spend between 1 and 5 command points on the effect.