Just Stay Calm

Tactic
Recharge 16+ after battle
Action: 
Quick, when the escalation die is 2+
Effect: 

Decrease the escalation die by 1. Then 1d3 of your nearby allies can heal using a recovery.

Adventurer Feat: 

The tactic now affects 1d3 + 1 nearby allies.

Champion Feat: 

You can include yourself as one of the targets.

Epic Feat: 

When you use this tactic, you can spend an additional command point to avoid decreasing the escalation die.