Just Stay Calm
Tactic
Recharge 16+ after battle
Action:
Quick, when the escalation die is 2+
Effect:
Decrease the escalation die by 1. Then 1d3 of your nearby allies can heal using a recovery.
Adventurer Feat:
The tactic now affects 1d3 + 1 nearby allies.
Champion Feat:
You can include yourself as one of the targets.
Epic Feat:
When you use this tactic, you can spend an additional command point to avoid decreasing the escalation die.