Martial Training

Effect: 

Unlike other commanders, you don’t take a –2 attack penalty when fighting with heavy or martial weapons.

Adventurer Feat: 

You gain 1 command point whenever you roll a natural 19 or 20 with a melee attack.

Champion Feat: 

Twice per day as a free action (once per turn), you can reroll one of your melee attack rolls

Epic Feat: 

Twice per day as free action (once per turn) when you hit with a melee attack, you can deal 1d10 extra damage to the target for each positive or conflicted icon relationship point you have with warrior or leader icons in your game.