Pull it Together!
Flexible Melee Attack
Trigger:
Natural 11+; use only twice per battle
Effect:
One nearby ally can heal using a recovery.
Adventurer Feat:
The target adds +1d4 healing per point on the escalation die.
Champion Feat:
The attack can now also trigger on any natural even roll; the extra healing is now +1d6 per point.
Epic Feat:
You can use pull it together three times per battle; the extra healing is now +1d10 per point.