Resist Energy

Ranged spell
Recharge 16+ after battle
You or one nearby ally

Until the end of the battle, the target gains resist damage 12+ to the following energy type of your choice: cold, fire, lightning, thunder.

3rd Level Spell: 
Choose two types of energy that the target gains resistance to.
5th Level Spell: 
Resistance is now 16+.
7th Level Spell: 
The spell now affects two targets.
9th Level Spell: 
Recharge roll is now 11+.
Adventurer Feat: 

You can target an additional creature with the spell.