Resist Energy
Ranged spell
Recharge 16+ after battle
Target:
You or one nearby ally
Effect:
Until the end of the battle, the target gains resist damage 12+ to the following energy type of your choice: cold, fire, lightning, thunder.
3rd Level Spell:
Choose two types of energy that the target gains resistance to.
5th Level Spell:
Resistance is now 16+.
7th Level Spell:
The spell now affects two targets.
9th Level Spell:
Recharge roll is now 11+.
Adventurer Feat:
You can target an additional creature with the spell.