Shield
Close-quarters spell
Recharge, 11+ after battle
Action:
Free action to cast, when an attack hits your AC.
Effect:
The attacker must reroll the attack. You must accept the new result.
3rd Level Spell:
You gain a +2 AC bonus against the rerolled attack.
5th Level Spell:
You can also use the spell against attacks that target your Physical Defense; replace references to AC with PD.
7th Level Spell:
The bonus to AC/PD on the rerolled attack increases to +4.
9th Level Spell:
The bonus to AC/PD on the rerolled attack increases to +6.
Adventurer Feat:
You can now choose either of the attack rolls, in case the second one crits or is otherwise bad for you.
Champion Feat:
Recharge roll after battle is now 6+.
Epic Feat:
Hit or miss, you take only half damage from any attack you use shield against.