Shield

Adaptation

Chakra: 
Default Bonus: 
Increase your maximum hit points: by +4 (adventurer); by +10 (champion); by +25 (epic).
Description: 

Whenever an enemy’s attack hits your Physical Defense or Mental Defense, you gain a +4 bonus to that defense until an attack against that defense (including the bonus) misses you, or until the end of the battle.

Quirk: 
Takes on mannerisms of those around them.

Arua OluchiOctober 3

Chakra: 
Default Bonus: 
LG7l2QYm4
Recharge: 
HHpZadDqzF
Description: 

Arua OluchiOctober 30, 2012Tuesday trust, toss, truth, thought, trusht, teeth, tooth, take, teaste, tea, thirty, thirteen, truce, thanks, think, through, tease,Taken.U- unique,uniform,United,unity,union,Utility,universe,urge,urgent,Uniformity,unite,urban,E- Elegant, Egg, Exact, Extract, Experience, Engine, Elevator, Escalator, Envy, Enemy,Eagle, Edge, Eggs, Ego, Escavate, Escalate, Erase, Encrypt, Elope, Eject, Effect, Erect, Envelope, Entertain, Entire, Enterprenure, Equip, Equity, Edit, Editor.S-super,supreme,substance,subsid,submarine,subdue,simple,suite,stock,soup,seize,size,sheet,shirt,shift,shame,sample,seduce,sight,sharp,scarlet,scent,sent,secure,simplicity,send,shock,startDDog,dig,dice,dumb,dump,disgrace,damp,dark,dot,delight,delice,dupe,dirge,dorge,ditch,dilute,devour,disobey,dirt,difuse,daily,diety,derick,device,dean,dubble,drunk,dance,drown,drag,decieve,decompose,dingle,derive,data,dangerAAfrica,again,arise,approve,addict,admin,agent,acent,accuse,arose,after,ant,asia,accident,arm,axe,acute,agree,amen,amuse,awsome,arrive,archive,answer,antic,apple,ate,adjourn,affect,arse,attack,art,artist,axis,authorYYest,youth,yes,york,yesterday,yatch,year,yet,yard,yellow,yell,yield,yearn,yawn,yank,yolk,yoga,yoghurt,young,yearly,

Quirk: 
5xao4lLC

Dark Sentinel

Chakra: 
Default Bonus: 
+4 HP (adventurer); by +10 HP (champion); by +25 HP (epic).
Recharge: 
recharge 6+(shield); recharge 11+(gloves)
Description: 

Obsidian Gloves/Shield

Magical kite shield that hides within an obsidian gauntlets and can be called on to as a free action.

This item occupies 2 chakras - shield and gloves. The shield can be materialized on both of the gauntlets even in the same battle if necessary and actions spent.

Grants Shield Bash flexible melee attack with its feats to the wielder.

In case the wielder should be attacked from the back (sneak attack), the gloves will heat up his hands.

Quirk: 
Dark dwarven ale is the default answer for "What would you like to drink?"

Forge-Hot Shield

Chakra: 
Default Bonus: 
+25 HP
Recharge: 
6+
Description: 

When an attacker misses you with an odd roll, you inflict 15 ongoing fire damage on that enemy.

Quirk: 
Always uncomfortably chilly, even in the hottest conditions.

Hero's Shield

Chakra: 
Description: 

+4 HP (+10 at Champion)

Upon successfully saving, grant an ally suffering from the same effect a save.

Quirk: 
Must protect everyone, even when it's unwanted.

Sentinel Shield

Chakra: 
Default Bonus: 
+2
Description: 

A large shield, solidly made and with a holy symbol resembling an open eye emblazoned on it.

When equipped, the bearer gains Advantage on Initiative and Perception checks.

Shield of Resilience

Chakra: 
Default Bonus: 
+4 HP
Recharge: 
11+
Description: 

make a basic melee attack, heal using a recovery

Quirk: 
Eats an odd vegetarian diet and advocates it loudly.

Shield of the Dwarf King

Chakra: 
Default Bonus: 
+4 Hit Points.
Recharge: 
11+
Description: 

When you make a basic melee attack, heal using a recovery.

Shield of War

Chakra: 
Default Bonus: 
+10 HP
Recharge: 
6+
Description: 

Until the end of your next turn, you and anyone engaged with you when you trigger the power cannot regain hit points by any means – no healing spells, no regeneration, no rallying

Quirk: 
Single-minded

Shield, +1

Chakra: 
Default Bonus: 
+2 AC and -1 Attack
Description: 

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Symbol of the Star

Chakra: 
Default Bonus: 
+4 HP
Description: 

Increase your total recoveries by +1 (stacks with belt increases). 

When you cast a spell that allows ally to heal using a recovery, they also heal using one of your recoveries (DUAL STRENGTH, only if caster calls for the double strength heal, otherwise heal will work as intended)

Quirk: 
Obsessed with star charts
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