Ring of Defence
Free action; reduce the damage taken by 10
Ring of Glory
Aura of Status for wearer: This brilliant, gem-encrusted ring gives you an aura of status (and whatever that entails). Everyone can see it, even if they don't know why.
Ring of Poor Choices
Ring of Runes
At the start of battle, you instinctively trace a magic rune in the air that flashes and brands itself on one item carried by a nearby ally. This magic rune has the same effects as a normal rune (see the 13th Age rulebook, page 284). You may choose what item you target with the rune, but may not target the same item twice. There are three versions of this ring, one for each tier of play, and each one produces rune effects of the appropriate tier.
The dwarven runesmiths believe that this ring enables the bearer to see the spark of glory within each item, and that the rune is the soul of the weapon being made temporarily manifest. They claim to be able to foretell the future in the shape of the rune, and in the random rune effects it generates. If a rune causes a weapon to gain a bonus to opportunity attacks, then clearly great opportunity awaits the weapon’s wielder. If an implement gives a bonus to spells targeting a single enemy, then obviously the spellcaster’s attention is divided, and their implement is warning them to focus on what is important.
(By the standards of dwarven prophets and soothsayers, the runesmiths are considered reliable compared to the crackseers, who seek meaning in the patterns of cracks and flaws in stone, or the holy ale-questers, who seek divine guidance at the bottom of ale tankards.)
For a magic ring, this is a hefty chunk of metal, more of a knuckleduster than anything else. If an enemy you’re engaged with draws an opportunity attack by casting a spell, and you hit with that opportunity attack, you may activate the ring to automatically counter the enemy’s spell. If you roll a natural even hit, and the spell has a limited number of uses, then one use is consumed fruitlessly.
The Ring of Honeyed Words
This signet ring bears the symbol of the Diabolist, and is just large enough to be noticed from across a room. While wearing it, you get a +6 bonus to skill tests to convince someone to aid you in some fashion. Your target is magically compelled to look favorably on your case and think of you as eloquent, interesting and more than a little sexy. However, it has the opposite effect on every other witness to the conversation, including the other PCs - they believe that you’re deceitful, manipulative and crass, no matter what you say or do. Oh well, it’s not like they can cause any problems later on.You could try getting around the ring’s restriction by insisting on a private conference. That won’t make anyone suspicious or paranoid in the slightest.
While the ring is on your finger, if you shut both eyes and concentrate, you can see through the ring, allowing you to peer around corners and such.