Rings
Ring of Defence
Free action; reduce the damage taken by 10
Ring of Glory
Aura of Status for wearer: This brilliant, gem-encrusted ring gives you an aura of status (and whatever that entails). Everyone can see it, even if they don't know why.
Ring of Instant Vengeance
When you take damage from an enemy's attack, choose one ally you can see. That ally can make a basic attack (melee or ranged) against the attacker as a free action.
Ring of Poor Choices
Ring of Runes
At the start of battle, you instinctively trace a magic rune in the air that flashes and brands itself on one item carried by a nearby ally. This magic rune has the same effects as a normal rune (see the 13th Age rulebook, page 284). You may choose what item you target with the rune, but may not target the same item twice. There are three versions of this ring, one for each tier of play, and each one produces rune effects of the appropriate tier.
The dwarven runesmiths believe that this ring enables the bearer to see the spark of glory within each item, and that the rune is the soul of the weapon being made temporarily manifest. They claim to be able to foretell the future in the shape of the rune, and in the random rune effects it generates. If a rune causes a weapon to gain a bonus to opportunity attacks, then clearly great opportunity awaits the weapon’s wielder. If an implement gives a bonus to spells targeting a single enemy, then obviously the spellcaster’s attention is divided, and their implement is warning them to focus on what is important.
(By the standards of dwarven prophets and soothsayers, the runesmiths are considered reliable compared to the crackseers, who seek meaning in the patterns of cracks and flaws in stone, or the holy ale-questers, who seek divine guidance at the bottom of ale tankards.)
Ring of Sincerity
(Once per day)
When you attempt to influence an enemy through a skill check or charm ability you can roll twice and accept the better result.
Ring of Spell Storing
Daily, only usable outside of combat
You or an ally can cast any spell they have prepared into this ring, and mark it off as used according to its normal usage frequency. At any point in the future, even after full heal-ups, you can discharge the spell from the ring as a Quick Action, regardless of the spell's normal action. All other elements of the spell (casting range, number of targets, etc) remain the same. Doing so expends the spell and another must be cast into the ring for it to be used again. If an attack roll needs to be made, use the highest of your Dexterity or the casting stat of the original spellcaster.
Spellbreaking Ring
For a magic ring, this is a hefty chunk of metal, more of a knuckleduster than anything else. If an enemy you’re engaged with draws an opportunity attack by casting a spell, and you hit with that opportunity attack, you may activate the ring to automatically counter the enemy’s spell. If you roll a natural even hit, and the spell has a limited number of uses, then one use is consumed fruitlessly.
The Ring of Honeyed Words
This signet ring bears the symbol of the Diabolist, and is just large enough to be noticed from across a room. While wearing it, you get a +6 bonus to skill tests to convince someone to aid you in some fashion. Your target is magically compelled to look favorably on your case and think of you as eloquent, interesting and more than a little sexy. However, it has the opposite effect on every other witness to the conversation, including the other PCs - they believe that you’re deceitful, manipulative and crass, no matter what you say or do. Oh well, it’s not like they can cause any problems later on.You could try getting around the ring’s restriction by insisting on a private conference. That won’t make anyone suspicious or paranoid in the slightest.
The Ring of Poor Choices
Thief's Eye
While the ring is on your finger, if you shut both eyes and concentrate, you can see through the ring, allowing you to peer around corners and such.