Transfer Enchantment
Ranged spell
Daily
Special:
You or an ally you are next to must be suffering from a condition caused by an enemy for you to cast this spell.
Target:
One nearby enemy
Attack:
Intelligence + Level vs. MD
Hit:
2d6 x 10 psychic damage, and you can transfer one condition caused by your enemies from you or the ally you are next to over to the target. If timing is required, interpret the transferred condition as if you had caused it with this spell.
Miss:
Half damage.
9th Level Spell:
2d10 x 10 damage; if the spell misses, you regain it during your next quick rest.