Get out of There!
Command
Cost:
1 command point
Action:
Interrupt
Target:
One nearby ally (on the ally's turn)
Effect:
The target can use a quick action this turn to pop free from one enemy.
Adventurer Feat:
If you spend an additional command point, the target (or targets) can pop free from all enemies instead of only one enemy.
Champion Feat:
If you spend an additional command point, you can now target one additional nearby ally with this command.
Epic Feat:
When targets of this command are stuck, that condition ends on them.