Try Again

Command
Cost: 
2 command points
Action: 
Interrupt
Target: 
One nearby ally that made an attack roll (on that ally's turn)
Effect: 

The target can reroll the attack but must use the new result.

Adventurer Feat: 

If the escalation die is 3+, the target gains a bonus to the reroll equal to your Charisma modifier.

Champion Feat: 

If the rerolled attack scores a critical hit, you gain 1 command point.

Epic Feat: 

You can use this command before an ally makes an attack roll for 3 command points (instead of 2) for an entirely different effect: The target can make an additional basic attack this turn as a free action if the attack hits.