Try Again
Command
Cost:
2 command points
Action:
Interrupt
Target:
One nearby ally that made an attack roll (on that ally's turn)
Effect:
The target can reroll the attack but must use the new result.
Adventurer Feat:
If the escalation die is 3+, the target gains a bonus to the reroll equal to your Charisma modifier.
Champion Feat:
If the rerolled attack scores a critical hit, you gain 1 command point.
Epic Feat:
You can use this command before an ally makes an attack roll for 3 command points (instead of 2) for an entirely different effect: The target can make an additional basic attack this turn as a free action if the attack hits.