Strike Here!

Command
Action: 
Interrupt
Target: 
One ally engaged with an enemy you are engaged with (on the ally's turn)
Effect: 

The target can take an extra standard action this turn.

Adventurer Feat: 

You now gain 1d4 command points when you hit with a melee attack during your turn instead of 1d3.

Champion Feat: 

This command costs 3 command points instead of 4.

Epic Feat: 

If the extra standard action is an attack, the crit range of that attack expands by an amount equal to the escalation die.