Strike Here!
Command
Action:
Interrupt
Target:
One ally engaged with an enemy you are engaged with (on the ally's turn)
Effect:
The target can take an extra standard action this turn.
Adventurer Feat:
You now gain 1d4 command points when you hit with a melee attack during your turn instead of 1d3.
Champion Feat:
This command costs 3 command points instead of 4.
Epic Feat:
If the extra standard action is an attack, the crit range of that attack expands by an amount equal to the escalation die.