Ray of Hope

Description: 

Amulet - Artifact  - Good alignment only

All Tiers

  • Golden Down. One use forever. Can Not be recharged

In the event of a full party death.   The amulet reacts to the groups demise and sends a wave of energy reviving the entire party to full health.  This effect CANNOT be recharged. ONE USE ONLY.  

Adventurer Tier 1-4

  • Immune to Dazed / Weakened
  • Dragon soul: Grant temporary HP increase to highest level Dragonkin NPC. (Mooks do not count) (Dragonkin are classified as: Lizardmen, kobolds, Drakes, Dragons)

Champion Tier 5-7

  • Second Wind: (once per SESSION.  recharge next session) allow user to avoid being KO status and use a recovery (but cut the total of health healed in HALF) 
  • Full of life: Free action interrupt, one time per day. When a nearby PC, NPC, enemy or yourself take any HOLY damage, gain a free heal without having to use a recovery.

Epic Tier 8-10

  • Wake up: Once per session INTERRUPT ACTION revive a KO'd ally who is in knocked out status only before death. Ally will revive at staggered health.
  • Summon the Great Gold Wyrm

Triggered Roll 18+ Free Action

Once per session ONLY.  In Combat when the player rolls a natural 18+ the player can summon the great gold wyrm for a FREE action AOE attack (LVd10 to all enemies on the field)

Or FREE action single target (LVd20 to a single target) 

This ability must be used outdoors or in a fort that has open aired ceiling. The great gold wyrm has trouble navigating tight spaces while in its true form.

Not forced to switch icons to equip this amulet. But the user CAN switch to Gold Wyrm if he/she so chooses.

Quirk: 
Extremely positive, optimistic, and radiant. No matter how shitty the situation.