Breath of the Blue

Close-quarters spell
Daily
Target: 
One nearby enemy; breath spell
Attack: 
Charisma + Level vs. PD
Hit: 
10d12 + Charisma lightning damage, and at the start of the target's next turn, 1d6 of its nearby allies take 20 lightning damage.
Miss: 
Half damage, and no damage to the target's allies.
9th Level Spell: 
2d10 x 10 damage; 25 lightning damage to nearby allies.
Epic Feat: 

You can now target a far away enemy with the spell (no attack penalty).

Breath Weapon: 

For the rest of the battle, roll a d20 at the start of each of your turns; on a 16+, you can use breath of the blue this turn if you wish.