Breath of the Blue
Close-quarters spell
Daily
Target:
One nearby enemy; breath spell
Attack:
Charisma + Level vs. PD
Hit:
10d12 + Charisma lightning damage, and at the start of the target's next turn, 1d6 of its nearby allies take 20 lightning damage.
Miss:
Half damage, and no damage to the target's allies.
9th Level Spell:
2d10 x 10 damage; 25 lightning damage to nearby allies.
Epic Feat:
You can now target a far away enemy with the spell (no attack penalty).
Breath Weapon:
For the rest of the battle, roll a d20 at the start of each of your turns; on a 16+, you can use breath of the blue this turn if you wish.