Get out of There!

Command
Cost: 
1 command point
Action: 
Interrupt
Target: 
One nearby ally (on the ally's turn)
Effect: 

The target can use a quick action this turn to pop free from one enemy.

Adventurer Feat: 

If you spend an additional command point, the target (or targets) can pop free from all enemies instead of only one enemy.

Champion Feat: 

If you spend an additional command point, you can now target one additional nearby ally with this command.

Epic Feat: 

When targets of this command are stuck, that condition ends on them.