Heal

Close-quarters spell
Special: 

You can use this spell twice per battle.

Action: 
Quick action to cast (1/round)
Target: 
You or one ally you are next to
Effect: 

The target can heal using a recovery.

Adventurer Feat: 

The target can now be a nearby ally instead of an ally you are next to.

Champion Feat: 

The target can now be a nearby ally insteadIf the target of your heal spell is an ally with 0 hp or below, that ally also adds hit points equal to 1d10 x your Charisma modifier to the recovery.

Epic Feat: 

When you cast heal on an ally you are next to, that ally adds +30 hp to the recovery.