Heal
Close-quarters spell
Special:
You can use this spell twice per battle.
Action:
Quick action to cast (1/round)
Target:
You or one ally you are next to
Effect:
The target can heal using a recovery.
Adventurer Feat:
The target can now be a nearby ally instead of an ally you are next to.
Champion Feat:
The target can now be a nearby ally insteadIf the target of your heal spell is an ally with 0 hp or below, that ally also adds hit points equal to 1d10 x your Charisma modifier to the recovery.
Epic Feat:
When you cast heal on an ally you are next to, that ally adds +30 hp to the recovery.