Hold Monster
Ranged spell
Daily
Target:
One nearby enemy with 60 hp or fewer
Attack:
Intelligence + Level vs. MD
Hit:
The target cannot move or use move actions (hard save ends, 16+).
Miss:
The target is dazed until the end of your next turn.
5th Level Spell:
Target with 100 hp or fewer.
7th Level Spell:
Target with 160 hp or fewer.
9th Level Spell:
Target with 250 hp or fewer.
Adventurer Feat:
If the spell misses all targets, you regain the spell during your next quick rest.
Champion Feat:
The spell can target up to 2 nearby enemies whose total hit points don't exceed the limit.
Epic Feat:
Increase the limit by +50 hp.