Rally Now
Command
Cost:
1 command point
Special:
If you spend an additional command point on this command, you can target an unconscious ally with it.
Action:
Interrupt
Target:
One nearby ally (on the ally's turn)
Effect:
The target can rally as a free action this turn. (If it’s their second or a subsequent rally, they still need to succeed on the save.)
Adventurer Feat:
The target also adds hit points equal to your Charisma modifier to the recovery. (Double your Charisma modifier at 5th level; triple it at 8th level.)
Champion Feat:
When the target has to roll a save to rally, you can grant them a +2 bonus to the roll as a free action after seeing it for each additional command point you spend on the command.
Epic Feat:
The target of this command also gains a +2 bonus to all defenses until the end of its next turn.