Utility Spell
Effect:
When you choose spells during a full heal-up, instead of taking a standard spell, you can choose to give up a spell slot to memorize the utility spell at the same level. When you take the utility spell, you gain access to a range of useful non-combat spells of the level you memorized it or below. You cast each utility spell at the level of the spell slot you gave up for it. You can give up multiple spell slots to take utility spell multiple times.
Choose from among the following utility spells:
Spell Level | Spell |
---|---|
1st level | disguise self |
1st level | feather fall |
1st level | hold portal |
3rd level | levitate |
3rd level | message |
3rd level | speak with item |
5th level | water breathing |
7th level | scrying |
Adventurer Feat:
Each utility spell you take lets you cast two spells from the available options instead of one.
Champion Feat:
As above, but you can cast three utility spells instead of one.