Wild Heal
Ranged spell
Daily
Target:
Two random nearby allies. Choose the targets randomly from all nearby allies (including you) who are damaged.
Effect:
Each target can heal using a recovery.
5th Level Spell:
Add +5 hp to the recovery
7th Level Spell:
Add +15 hp to the recovery
9th Level Spell:
Add + 25 hp to the recovery
Adventurer Feat:
The spell is now recharge 16+ after battle instead of daily.
Champion Feat:
Add a third random target.
Epic Feat:
The recoveries the targets use are now free.