Wild Heal

Ranged spell
Daily
Target: 
Two random nearby allies. Choose the targets randomly from all nearby allies (including you) who are damaged.
Effect: 

Each target can heal using a recovery.

5th Level Spell: 
Add +5 hp to the recovery
7th Level Spell: 
Add +15 hp to the recovery
9th Level Spell: 
Add + 25 hp to the recovery
Adventurer Feat: 

The spell is now recharge 16+ after battle instead of daily.

Champion Feat: 

Add a third random target.

Epic Feat: 

The recoveries the targets use are now free.