You Set Them Up, I Finish
Command
Cost:
4 command points
Action:
Interrupt
Target:
One nearby ally (on the ally's turn) that hits an enemy you can see with an attack this turn.
Effect:
Add your Charisma modifier to the damage dealt by your ally (double your Charisma modifier at 5th level; triple it at 8th level). In addition, during your next turn, you gain a +2 attack bonus with melee attacks against the enemy that your ally hit.
Adventurer Feat:
The target ally also gains the damage bonus with any other attacks it makes against the same enemy this turn.
Champion Feat:
The command now costs 3 command points to use.
Epic Feat:
Your attacks that benefit from the +2 attack bonus against that enemy also add triple your Charisma modifier to your damage on a hit.