Rune, +1

Default Bonus: 
Adventurer Tier
Recharge: 
One Use
Description: 

Random Rune Effect on Armor
01–20 The bonus also applies to PD
21–40 The bonus also applies to MD
41–60 The bonus also applies to both PD and MD
61–80 As 41–60, and you can reroll one failed save while the rune is active
81–100 You can take your first rally this battle with a quick action (if you can already rally with a quick action, the
action is free)

Random Rune Effect on Weapon
01–20 +4 bonus to opportunity attacks
21–40 Weapon gains an energy damage type such as fire, cold, etc., and deals +1d4 damage (champion: +2d6; epic: +5d6)
41–60 +4 attack bonus on first round of combat
61–80 Weapon deals +1d10 damage while escalation die is 3+
81–100 Reroll one missed attack roll with weapon

Random Rune Effect on Spellcasting Implement
01–20 +1 additional attack bonus if spell has only one target
21–40 Implement gains an energy damage type such as fire, negative energy, etc., and deals +1d4 damage
41–60 +1 additional attack bonus with daily spells
61–80 +1 additional attack bonus if spell has more than one target
81–100 Reroll one missed attack roll with implement