Turn Undead
Close-quarters spell
Daily
Target:
1d4 nearby undead creatures, each with 55 hp or fewer.
Attack:
Wisdom + Charisma + Level vs. MD
Effect:
Hit: The target is dazed until the end of your next turn.
Hit by 4+: 1d10 x your level holy damage, and the target is dazed until end of your next turn.
Hit by 8+: Against non-mooks, holy damage equal to half the target's maximum hit points, and the target is dazed (save ends). Against mooks, the +8 result now deals 4d10 x your level holy damage.
Hit by 12+ or Natural 20: Against non-mooks, the target is destroyed. Against mooks, the +12 result now deals 4d20 x your level holy damage
3rd Level Spell:
Target with 90 hp or fewer.
5th Level Spell:
Target with 150 hp or fewer.
7th Level Spell:
Target with 240 hp or fewer.
9th Level Spell:
Target with 400 hp or fewer.
Adventurer Feat:
You can expend your daily use of turn undead to gain an additional use of heal in one battle.
Champion Feat:
You can choose to target either demons or undead with the spell (but not both with the same casting).
Epic Feat:
Increase the targeting limit by 100 hp.